Blender, the Swiss army knife of 3D modeling, is known for its immense versatility and power. But to really gain a foothold in this world of unlimited creative possibilities, there's one secret that every Blender artist should know: keyboard shortcuts.

Why are keyboard shortcuts so important in Blender? Quite simply, they are the shortcuts to your creativity. Imagine you're working on a complex 3D project. Every second you spend navigating menus or searching for tools is a second your creative energy is drained. Keyboard shortcuts allow you to break through these barriers. They give you the freedom to realize your ideas fluidly and efficiently without the technical process slowing down your creativity.

In this article, we present you with a comprehensive list of essential Blender keyboard shortcuts. Whether you're a beginner taking your first steps or a seasoned pro looking to hone your skills, these shortcuts will revolutionize your Blender experience. Ready to boost your productivity and take your 3D creations to the next level? Then let's dive into the world of Blender shortcuts!

Table of Contents

File

Blender fileShortcut
New shortcutCtrl + N
Open...Ctrl + O
Last opened...Shift + Ctrl + O
User Preferences/SettingsCtrl + Alt + U
SaveCtrl + S
Save as...Ctrl + Shift + S
Save copy...Ctrl + Alt + S
ExitCtrl + Q

Edit

EditShortcut
Undo/UndoCtrl + Z
Redo/RedoCtrl + Shift + Z
Toolbar ON/OFFT
Properties ON/OFFN
Cancel actionEsc
Search functionsSpace bar

Render

RenderShortcut
Render FrameF12
Save rendered imageF3
Render animationCtrl + F12
Show render againF11
Border RenderShift + B

Window

WindowShortcut
Full screenAlt + F12
Maximize windowShift + Spacebar
Duplicate windowCtrl + Alt + W
Change screen layoutCtrl + LMT/RMT
Move To Layer/LayerM

Basic

BasicShortcut
AddShift + A
DeleteX
Duplicate objectShift + D

Transformation

TransformationShortcut
Grab/MoveG
RotateR
Scale/ScaleS
Refine transformationG/R/S + Shift
Transformation on axesG/R/S + Y/X/Z
Reset transformationAlt + G/R/S
Proportional Editing ON/OFFO

Modeling/Edit Mode

Modeling/Edit ModeShortcut
Edit mode ON/OFFTab
Extrude/ExtrudeE
Make Face/EdgeF
Add Loop CutCtrl + R
Vertice menu/pointCtrl + V
Edge menu/edgesCtrl + E
Face menu/SurfaceCtrl + F
Specials menuW
MergeAlt + M
Knifetool/KnifeK
Separate SelectionP
Set subsurf modifierCtrl + 0/1/2/3/4/5

View/Camera

View/CameraShortcut
Rotate/move viewMiddle mouse button
zoomScroll wheel
Center view on cursorShift + C
Center view on selectionNumpad .
View top/front/rightNumpad 7/1/3
View down/back/leftCtrl + Numpad 7/1/3
Rotate view by 15°Numpad 4/6/8/2
Ortographic / PerspectiveNumpad 5
Switch to camera viewNumpad 0
Fly modeShift + F

animation

animationShortcut
Play/stop animationAlt + A
Scroll through animationAlt + scroll wheel
Move one frame forward/backwardLeft/right arrow keys
10 frames forward/backwardShift + up/down arrow keys
First frame/last frameShift + left/right arrow keys
Next/last keyframeUp/down arrow keys
Set keyframeI
Delete keyframeAlt + I

Select Object Mode

Select Object ModeShortcut
Select Object ModeRight mouse button
Multiple selectionsShift + RMT
Select All/Unselect AllA
Border Select (see C for details)B
Circle SelectC
SelectLMT
DeselectMMT
ExitRMT
Lasso SelectHold Ctrl + LMT

Select Edit Mode

Select Edit ModeShortcut
Select LoopAlt + RMT
Select from point 1 to 2Ctrl + RMT
Select LinkedL
Select inverse/reverseCtrl + I

Hide/Hide

Hide/HideShortcut
Hide/HideH
Hide InvertedShift + H
UnhideAlt + H

Did you know ...

  • that you can set many interesting and useful pre-installed addons under "User Preferences -> Addons"?
  • that if you use shortcuts in Blender, you can work more than twice as fast?
  • that if you want to work with keyboard shortcuts from Maya, you can switch them to Maya in Blender under "User Preferences -> Input -> Preset"?
  • that Blender supports new render engines through addons (Luxrender, Yafray, etc. ...)?
  • that you can learn almost everything about Blender in the Blender encyclopedia (http://wiki.blender.org)?
  • that you can load references into the background of the 3D view under "Properties (N) -> Background Images" (also possible via drag & drop)?
  • that you can change all colors of the workspace under "User Preferences -> Themes", so that you can already be creative in the design of Blender?
  • that you can link objects in many Blender files?
  • that if you want to put your render images online, they should be saved in jpg file format, as this format has a smaller number of megabits and retains the quality well?
  • that you can create animated 3D sounds in Blender with the Speaker object?
  • that you can track videos and insert 3D objects with Blender (Visual Effects)?

5 tips for Blender

  1. Triangular and square polygons
    By default, Blender works with 4-sided polygons. If 3-cornered or
    n-cornered polygons are created, you should try to convert them to quadrilaterals, as 3- or n-cornered polygons often cause render or texture errors. If there is no other option, 3- and n-cornered polygons can also be used.
  2. Number of polygons
    The more polygons an object has, the greater the load on the computer and the higher the probability that the program will crash. It is recommended to save polygons. The fewer polygons in the scene, the faster the rendering.
  3. Twisted polygons
    Polygons can twist when working in edit mode. This results in errors that can be seen as gray-black spots in the render result. This can be corrected in edit mode: Toolbar (T) -> Normals -> Recalculate. This rotates the polygons in one direction.
  4. Search functions
    If you press the space bar in Blender, a small search window always appears
    under the mouse pointer. You can search for functions and other things there. Functions are searched for from the window on which the mouse pointer is currently located. For example, if the mouse pointer is in the "Image Editor", different functions of the Image Editor are displayed.
  5. External Data
    If you want to pack textures, references and other files into an existing .blender
    file, for example to pass it on, you can proceed as follows: File -> File -> External Data -> Pack into .blend File. The same works in reverse. If you want to unpack textures, references and other files from a .blend file, select "Unpack into Files" instead of "Pack into .blend File" and specify the folder where the files are to be saved
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Shortcuts for Blender - Keyboard shortcuts at a glance

Published on by Stefan Petri
Published on:
From Stefan Petri
Together with his brother Matthias, Stefan Petri runs the popular specialist forum PSD-Tutorials.de and the e-learning platform TutKit.com, which focuses on the training and further education of digital professional skills.