In the fascinating world of 3D graphics and animation, Cinema 4D is a name synonymous with innovation and performance. But to realize the full potential of this powerful tool, there is one key element that is often overlooked: keyboard shortcuts.

Keyboard shortcuts in Cinema 4D are not just simple keyboard shortcuts; they are the backbone of an efficient and fluid workflow. They allow you to quickly switch between tools, execute complex functions with one keystroke and significantly increase your working speed. Mastering these shortcuts means spending less time searching through menus and more time actually creating.

In this article, we'll dive deep into the world of Cinema 4D keyboard shortcuts. We'll show you how to use these vital tools to optimize your workflows, increase your productivity and ultimately bring your creative visions to life faster and more efficiently than ever before. So, ready to leap into a world of speed and efficiency? Let's get started!

Table of Contents

File

FileShortcut
New shortcutCtrl + N
Open...Ctrl + O
Last opened...Shift + Ctrl + O
User Preferences/SettingsCtrl + Alt + U
SaveCtrl + S
Save as...Ctrl + Shift + S
Save copy...Ctrl + Alt + S
ExitAlt + F4

Render

RenderShortcut
Render current viewCtrl + R
Render in the image managerShift + R
Interactive render areaAlt + R
Create preview...Alt + B
Render presets...Ctrl + B

Window/Settings

Window/SettingsShortcut
Full screenCtrl + Tab
Full screen (group)Ctrl + Shift + Tab
Show helpCtrl + F1
Document preferencesCtrl + D
Program PreferencesCtrl + E
View preferencesShift + V
View preferences (all)Alt + V
Object ManagerShift + F1
Material ManagerShift + F2
TimelineShift + F3
Layer browserShift + F4
Attribute ManagerShift + F5
Image ManagerShift + F6
Coordinate ManagerShift + F7
Content BrowserShift + F8
Structure ManagerShift + F9
ConsoleShift + F10
Script ManagerShift + F11
Command ManagerShift + F12

Tools/Modeling

Tools/ModelingShortcut
Switch modeling modeEnter
Selection/FunctionsU, bel. letter
StructureM, letter of choice
Switch active toolSpace bar
Snap PopupP
Convert basic objectsC
MoveE
ScaleT
RotateR
Basic modeAlt + Q
Auto-select modeAlt + W
Tweak modeAlt + E
Edit isolinesAlt + A
AxesAlt + D
X-axis/headingX
Y-axis/pitchY
Z-axis/benchZ
Coordinate systemW
Select allCtrl + A
Deselect allCtrl + Shift + A
Add selectionShift + LMB
Deselect selectionCtrl + LMB
Live selection9
Rectangle selectionMBX2, 0
Lasso selection8
Move object4
Scale object5
Rotate object6
Move modeling axisF12
Rotate modeling axisF11

Edit

EditShortcut
UndoCtrl + Z
RedoCtrl + Y
Undo (action)Shift + Z
CutCtrl + X
CopyCtrl + C
PasteCtrl + V
DeleteDel or Backspace

animation

animationShortcut
Recording active objectsF9
AutokeyingCtrl + F9
Play forwardF8
Play backwardsF6
StopF7
Go to the beginningShift + G
Go to endShift + F
Go to next imageG
Go to previous imageF
Go to next keyCtrl + G
Go to previous keyCtrl + F
Add keyCtrl + LMB
Delete key*Shift + LMB
Delete track*Ctrl + Shift + LMB

Editor window

Editor windowShortcut
Move viewAlt + MMB
Zoom viewAlt + RMB
Rotate viewAlt + LMB
View 1-4F1 - F4
All viewsF5
Toggle active viewMMB
Undo viewCtrl + Shift + Z
Restore viewCtrl + Shift + Y
Change editor displayN ~ bel. letter
Command quick selectionMBX1 V
Zoom to selected elementsAlt + S S
Zoom to active objectAlt + O O
Zoom to scene without camera/lightAlt + H H
RedrawA

Did you know ...

  • that the CINEMA 4D help system contains many examples, videos and images and leaves virtually none of your questions unanswered and that the new features are explained to you with the help of Quickstart tutorials?
  • that you can switch from OpenGL shading to software shading by holding down the  key when starting the program. This allows you to avoid any problems with your graphics card if it does not yet support the OpenGL standard?
  • that important information or attributes can be displayed in the 3D view in the form of a HUD (Head Up Display)?
  • that CINEMA 4D has its own object library called Content Browser?
  • that managers can be shown or hidden with a simple mouse click while holding down the Ctrl key or enlarged with the Alt key?
  • that CINEMA 4D can be extended with additional modules or plug-ins?
  • that individual menu bars can be placed anywhere in CINEMA 4D by selecting them?
  • that elements can be copied via drag & drop by holding down the Ctrl key?
  • that there is an icon that displays the eight most recently used tools? It is located to the left of the three lock buttons for the X, Y and Z axes.
  • that you can switch between different color selectors?
  • that the load command is also available in the material manager? If it is executed there, only the materials of one file are loaded.
  • that there is chess for CINEMA 4D? Enter "Chess" under Name in the Command Manager and execute the command. You will get to know the others on special days.

6 points for working with CINEMA 4D

  1. Using incremental saving
    Sometimes it happens that you do a lot of work steps and you don't like the result. In this case, you should save incrementally from time to time. CINEMA 4D will create a new backup file each time. If the effort is too great for you, you can leave the work to CINEMA 4D. Under the program
    Preferences you will find Document => Auto Save. Your project will now be saved after a certain time has elapsed.
  2. Keeping the hierarchy in the Object Manager in order
    Always name, organize and group the objects created in the Object Manager. With large scenes or animations, you can quickly lose track if every object has the same name and you can no longer tell them apart.
  3. Layer browser
    The layer browser helps you to keep track of very large projects. Various objects, tags and materials are assigned to different layers for this purpose. The layers can be hidden, locked, deactivated ... separately.
  4. Polygon objects
    CINEMA 4D supports 3-cornered to n-cornered polygons. However, it is advisable to choose only one type.
  5. Flexible creation of new objects
    When creating a specific object, you can determine the hierarchy to another existing object. Holding down the Alt key places the new object A above the already selected object B in the Object Manager, Ctrl places it in the same hierarchy level and  places it one level below. In addition, the axis of B assumes the same coordinate position as that of A.
  6. Passing on a project
    If you want to send a project, it is advisable to use the command File => Project
    save. All objects, textures and images are saved in a folder in this file.

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Shortcuts for Maxon Cinema 4D - Keyboard shortcuts at a glance

Published on by Stefan Petri
Published on:
From Stefan Petri
Together with his brother Matthias, Stefan Petri runs the popular specialist forum PSD-Tutorials.de and the e-learning platform TutKit.com, which focuses on the training and further education of digital professional skills.