Cinema 4D Compendium the modeling
CINEMA 4D Compendium - Modeling
Language: German

CINEMA 4D Compendium - Modeling

The comprehensive compendium on CINEMA 4D (Volume 1, Modeling) as an e-book, including project files.

  • Modeling, texturing and rendering
  • Ebook with over 850 pages of know-how as PDF and ePub
  • by C4D professional Arndt von Koenigsmarck

For all C4D users who want to know exactly what to do: Get the perfect exercise book and reference work.

Details
  • Usable with:
  • content: 860 PDF pages
  • Licence: private and commercial Rights of use
  • Bonus: including working material
Categories
3D, Audio & Video
Created with love by:
Arndt von Koenigsmarck Arndt von Koenigsmarck

Examples of use

  • Get in and on with Cinema 4D
    Open gallery
    Get in and on with Cinema 4D
  • The great CINEMA 4D compendium!
    Open gallery
    The great CINEMA 4D compendium!
  • Complete compendium

    Details of the content

    As a competent reference and practice book, this work will quickly become an indispensable companion for every CINEMA 4D user. Methodically and didactically perfectly structured, it is suitable as a textbook for beginners as well as for advanced users as reference documentation for all CINEMA 4D expansion stages. In this first compendium volume, the commands and methods of modeling, texturing and rendering are not only named, but also explained with pros and cons. Well over 900 color illustrations on more than 850 pages make the C4D compendium an effective aid for learners and users.

    The following topics are covered, among others:

    • CINEMA 4D basics, setting up the layout and various presets.
    • All new features of CINEMA 4D 13 in the areas of modeling, texturing and rendering are highlighted separately for quick reference
    • All modeling commands, functions and options are covered in full
    • Modeling with basic objects, modeling objects, deformers, splines, NURBS and HyperNURBS objects
    • All shaders and material options in detail
    • Creating and shaping hair, fur and bird feathers
    • Create and edit textures and UV texture coordinates with BodyPaint 3D
    • All scene design and lighting options
    • Understanding and using standard emitters, particles and PyroClusters
    • Calculate scenes with the standard, physical or stereo camera
    • Global illumination, motion blur, depth of field and all post effects
    • Abstract rendering with Sketch and Toon
    • Basics of keyframe animation
    • Continuous workshop on over 150 pages.