As a competent reference and practice book, this work will quickly become an indispensable companion for every CINEMA 4D user. Methodically and didactically perfectly structured, it is suitable as a textbook for beginners as well as for advanced users as reference documentation for all CINEMA 4D expansion stages. In this first compendium volume, the commands and methods of modeling, texturing and rendering are not only named, but also explained with pros and cons. Well over 900 color illustrations on more than 850 pages make the C4D compendium an effective aid for learners and users.
The following topics are covered, among others:
- CINEMA 4D basics, setting up the layout and various presets.
- All new features of CINEMA 4D 13 in the areas of modeling, texturing and rendering are highlighted separately for quick reference
- All modeling commands, functions and options are covered in full
- Modeling with basic objects, modeling objects, deformers, splines, NURBS and HyperNURBS objects
- All shaders and material options in detail
- Creating and shaping hair, fur and bird feathers
- Create and edit textures and UV texture coordinates with BodyPaint 3D
- All scene design and lighting options
- Understanding and using standard emitters, particles and PyroClusters
- Calculate scenes with the standard, physical or stereo camera
- Global illumination, motion blur, depth of field and all post effects
- Abstract rendering with Sketch and Toon
- Basics of keyframe animation
- Continuous workshop on over 150 pages.