Shader for Cinema 4D: Rock and stone
Cinema 4D textures: rock and stone texture

Cinema 4D textures: rock and stone texture

Photorealistic textures for your 3D landscapes! Place the Cinema 4D textures on your 3D objects and the rock will stand solidly in the middle of the surf. You get 20 different rock shaders with which you can reproduce the rocky color and structure scale from limestone light to basalt gray. Best of all, the procedural textures can be scaled infinitely without unwanted tile edges.

  • 30 Cinema 4D shaders for digital landscape design: rock, rock, snow and moss.
  • The procedural textures can be scaled and customized as required.
  • Make your mountains, rocks and stones photorealistic with matching textures.
  • Included: Cinema 4D and library file as well as short instructions for use.
  • Among others: Marbled, Sandy, Gold Shimmer, Snowfall, Moss & Tar

Rock is anything but plain gray in gray! - Rock is color nuance, is structure, is visible haptics! Get the textures and cover your Cinema 4D landscapes with photorealistic naturalness using these shaders!

Details
  • Usable with:
  • content: 60 Assets/Templates
  • Licence: private and commercial Rights of use
Categories
Textures & Overlays, 3D, Video & Animation
Created with love by:
Oliver Krüger Oliver Krüger

Examples of use

  • Shader for Cinema 4D to display photorealistic rocks, stones and mountains.
    Open gallery
    Example: Not all stone is the same - draw on the structural and colorful diversity of stone!
  • Procedural textures for Cinema 4D with snow on rock to visualize snow-covered mountains and mountain ranges.
    Open gallery
    Example: With 6 shaders you can generate snow-covered mountains and mountain ranges.
  • Cinema 4D material: Textures with rock, moss, tar, sand and a bright green.
    Open gallery
    Example: 4 shaders bring you rocky areas covered in sand, tar, moss and green.
  • C4D textures with stone and rock surfaces for creating photorealistic landscapes.
    Open gallery
    Example: 20 shaders offer you a wide variety of rock textures.
  • Snow-covered mountain, an example of the use of Cinema 4D textures.
    Open gallery
    Example: Use the shaders to create photorealistic landscapes in Cinema 4D.
  • help videos for application

    Material for Cinema 4D: Rock and Stone Shader

    Details of the content

    Rock, snow & stone textures for Cinema 4D landscapes

    Do you create your own landscapes in Cinema 4D and want them to look as natural as possible? These procedural Cinema 4D textures provide you with the right surfaces for rocky, mountainous and rocky landscapes. You can see what your rocks, mountains and stones could look like in future in the following images. You can find out how to use the shaders in the "Examples" tab.

    To use the shaders - see also the videos in the "Examples" tab

    You will receive a total of 30 Cinema 4D textures with different appearances, applicable from Cinema 4D R13 upwards. So you can choose the right rock texture for your scene. A quick guide is included in the package if you have never or only rarely worked with materials in Cinema 4D.

    To apply the shaders, copy the LIB file into the browser subfolder, which is located in the library folder of your Cinema 4D folder structure. In Cinema 4D, open the Content Browser under Window. Here you will find the library of stone textures in the presets. Double-click on the desired shader and its alpha to load it into the scene you have already opened. Alternatively, you can also use a C4D file. You can find more shaders here, for example for metal and rust surfaces as well as for ice textures.

    The advantages of procedural textures

    All shaders are more than just textures. While these are usually tiled, i.e. joined together, the procedural textures in this package are created using algorithms. The calculation ensures a photorealistic representation - without cut edges, with multi-level reflections, regardless of the size of the surface. The natural look of the render result is usually achieved by using fractal noise and turbulence functions.