In this tutorial, you will learn how to implement an important new feature for Dr. Owen in your game. This feature allows the player to receive the crucial hint on how to get past a Security-Robot that asks for a passcode. You are here to expand your programming skills and learn how to create and optimize quests. Let's get started!
Key Takeaways
- A new feature has been added that allows Dr. Owen to inform the player about the Security-Robot.
- The quest is marked as completed once the player receives the correct answer.
- The function is capable of responding to the player's desired input and providing relevant information.
Step-by-Step Guide to Feature Implementation
To implement the new quest function for Dr. Owen, we follow a structured step-by-step guide. This guide will explain how you can create and integrate the function step by step.
Step 1: Adding the Function to the Array
First, you need to add the function that contains the logic for hinting at the Security-Robot. Go to the area in your code where the quest functions are defined. Here, add a new function named explainHowToGetPastRobot, which will have the description: "explains how to get past a robot that won't let you pass without a Passcode."
Step 2: Parameterizing the Function
In this step, it is important to note that you do not need to pass specific parameters into the new function. You just need to ensure that the function is called correctly when the player interacts with Dr. Owen. This ensures that the quest is considered completed once the hint is provided.
Step 3: Modifying the handleFunctionCall
Now we move on to the next crucial step, where we implement the function in the handleFunctionCall. Here, you add a new case for the function you created previously. This ensures the interaction with the player and the implementation of the logic to control the answer process.
Step 4: Defining AI Responses
In this step, we determine the response that the AI will give to the player so that they know how to approach the Security-Robot. The response to be passed will refer to the passcode. This response would be: "need the robot the following Pass System over Pass Code one two three four".
Step 5: Entering the Completed Quest
Once the player receives the correct answer, the quest must be entered into the list of completed quests. To do this, add the reference to the quest "learn how to get past a robot."
Step 6: Testing the Function
After implementing all necessary changes, it is time to test the function. Start the game, go to the bar, and talk to the bartender to fulfill the first quest. Then, speak to Dr. Owen and ask him about the Security-Robot.
Step 7: Receiving the Answer and Completing the Quest
Once you have asked Dr. Owen, you will receive the answer that is part of the function definition. Ensure that the quest is displayed as completed by reading the feedback.
Step 8: Interacting with the Security-Robot
The final step is to use the acquired information to get past the security robot. Make sure to enter the response you received from Dr. Owen directly into the robot and observe the results.
Summary
In this tutorial, you have learned how to implement a new feature for Dr. Owen in your game. This feature ensures that he can provide the player with the necessary hint for the security robot. You have gone through various steps, starting from adding the function to performing the necessary tests. With this guide, you will be able to create similar quests and add new interactive elements to your game.
Frequently Asked Questions
How can I test the function in my game?You can test the function by starting the game and talking to Dr. Owen after completing the first quest.
What should I do if the AI does not respond?Make sure the function is correctly linked to the game's plot and is not entangled in another logic.
Can I add multiple quests?Yes, you can add more quests and characters by expanding the corresponding code.
How long does it take to adapt this function?Adapting should not take more than 30 minutes if you are familiar with the basics.